I appreciate you giving it a thought at all, ! honestly expected to throw this plea into the ether. If I had an example server in front of me at the moment I'd ask some more agents to give it a test to make sure it's not an issue with my particular computer, but I forgot to bookmark it when it came by earlier today. Worth noting as well that I'm unsure if everybody else here has had the same issues as far as access through Filezilla/WinSCP goes it's frequently an issue through the website panel but that's on us to some extent, and we're able to make it work with an FTP program, albeit always slow on my end and at least one other agent's. WinSCP I run on the default settings, whereas Filezilla I altered the concurrent file settings for download/upload or what have you, but nothing else. Just remembered I've been exclusively mentioning Filezilla, but I primarily use WinSCP so I tried that first and had the same issue. Obviously discovered vehicles will also carry over if you use the old file, and vehicles generated by the new. I downloaded mods from the workshop (the 'korean city' one among many others) but when I access the server (from the game or with the dedicated server tool) I always get kicked because 'mapsmeta.bin cant be saved'.
Never tried to copy this file to a new save, no idea if it should work or not. Hey everyone, So, Ive been trying to run a server on the 40.43 build to play with some friends. It took a long while of waiting and clicking and waiting again before I could drag it to download, then the same song and dance to delete the original file and replace it with the edited copy. Originally posted by SpaceBell: With the IWBUMS version, character data is stored in the vehicles.db file, mapp.bin file does not exist anymore apparently. My most recent issue was that, although the directory would eventually load after a wait, any time I so much as clicked on the players.db file Filezilla would freeze. We're using Multicraft server-side if that helps, but nothing fancy beyond that as far as FTP settings. This map is not provided by TIS, and result of a massive reverse engineering of.